The racing teams in the teaching-learning process

Authors

DOI:

https://doi.org/10.26885/rcei.13.2.173

Keywords:

racing teams, learning, technological tools, motivation

Abstract

A student’s learning is not only achieved through what the teacher instructs; it requires interaction when collaboratively working with classmates, developing the competencies associated with the course and essential for their professional life. The knowledge learned is put into practice, seeking success through teamwork in groups called racing teams. This article describes the learning experience achieved by applying the racing team approach in different courses, where the degree of difficulty or not being connected with their professional career, causes disinterest, impacting motivation and results. That is why the objective is to use the strategy of teams to solve problems through computer programs and develop software projects with responsibility and commitment, learning collaboratively with the intervention of the teacher to reach the goal, using technological tools, either working in remote or face-to-face environments. Students can use technology in a course on logic and programming, software engineering, and software development methodologies to perform their activities and rely on their team thanks to communication, coordination, individual talents, and efforts, where the time factor plays an important role, achieving record times through practice without affecting the quality of the result, boosting motivation and having an impact on learning, and above all, building confidence to solve problems individually in activities and exams.

Downloads

Download data is not yet available.

Author Biography

María del Consuelo Jiménez Fernández, Universidad de Monterrey, Escuela de Ingeniería y Tecnologías. San Pedro Garza García, N.L. México.

Profesor titular de la escuela de ingeniería y tecnologías en el departamento de computación e ingeniería industrial de la Universidad de Monterrey (UDEM). Consultora en desarrollo y calidad de software, miembro de ISACA (Systems Audit and Control Association) y la ACM (Association for Computing Machinery).

References

Belbin, M. (1993). Team roles at Work. Elsevier Butterworth Heinemann

Bernabéu, E. (2017). La atención y la memoria como claves del proceso de aprendizaje. Aplicaciones para el entorno escolar. https://www.researchgate.net/publication/318440785_La_atencion_y_la_memoria_como_claves_del_proceso_de_aprendizaje_Aplicaciones_para_el_entorno_escolar

Casas, X. (2013). Las Empresas se inspiran en la Fórmula 1. El Cronista. https://www.cronista.com/negocios/Las-empresas-se-inspiran-en-la-Formula-1-para-mejorar-el-trabajo-en-equipo-20130422-0030.html

De la Vega, I. (2017). Innovación, tecnologías emergentes y cambio organizacional. Revista Venezolana de Análisis de Coyuntura, 24(1), 311-342.

Gil Ramírez, M. (2018). Competencias del profesorado universitario e integración europea. En Conference Proceedings EDUNOVATIC 2017: 2nd Virtual International Conference on Education, Innovation and ICT (pp. 298-305). Adaya Press.

Harol, K., Durand, G., y Villegas, A. (2022). El zoom como herramienta tecnológica aplicada a la docencia virtual. https://www.researchgate.net/publication/357808368_El_zoom_como_herramienta_tecnologica_aplicada_a_la_docencia_virtual

Jenkins, M., Pasternak, K., y West, R. (2016). Performance at the Limit: Business Lessons from Formula 1 Motor Racing (3a ed.). Cambridge.

Martín, E. (2015). Competencia para aprender a aprender. Difusora Larousse - Alianza Editorial.

Pérez, D. (2020). La pirámide de Edgar Dale o... ¿la gran mentira educativa? Revista digital INESEM. https://www.inesem.es/revistadigital/educacion-sociedad/piramide-de-edgar-dale/

Perminova, M. (2022). What is Miro? https://help.miro.com/hc/en-us/articles/360017730533-What-Is-Miro-

Rodríguez, M. (2009). Motivar para aprender en situaciones académicas. En G. Romero y A. Caballero (Eds.), La crisis de la escuela educadora. Laertes.

Tigse, C. (2019). El Constructivismo, según bases teóricas de César Coll. Revista Andina De Educación, 2(1), 25-28. https://doi.org/10.32719/26312816.2019.2.1.4

Troncoso, S. (2021). Psicología en el automovilismo: ¿en qué consiste? Journey sports. https://journey.app/blog/psicologia-en-el-automovilismo/

Viñuela, A. (2013). 10 competencias clave de un equipo de alto rendimiento. http://www.alfonsmvinuela.com/10-competencias-clave-equipo-alto-rendimiento-red-bull-f1-team/

Zarzar, C. (2016). Instrumentación didáctica por competencias. Grupo Editorial Patria.

Published

2024-12-27

How to Cite

Jiménez Fernández, M. del C. (2024). The racing teams in the teaching-learning process . Revista Científica Estudios E Investigaciones, 13(2), 173–183. https://doi.org/10.26885/rcei.13.2.173

Issue

Section

Temas de Actualidad

Similar Articles

1 2 > >> 

You may also start an advanced similarity search for this article.